Simulator Misguide
UX Design
Game Design
UX Design
Game Design   Print
The Simulator Misguide is a misguide designed to help explore one owns habitual space and engage in psychogeographical experimentation. The visuals of this game were made on Photoshop and then turned into a "card game".

When thinking about navigation, apps such as Google Maps come to mind which help the general population get from one destination to the other. But through this act, the plain notion of navigation and calculating near spaces has become an ancient ability.
So how can this skill be reused, in a mainly digital environment?

This object is not necessarily a game as this has no specific outcome. Loosely defined, it is a misguide. It is meant as a mere instrument made of instruction cards to help you discover your surroundings. The “instructions” are made through collecting one-year-long research about psycho-geographical experimentation including participant research and user interviews.
Through the idea of inconvenience design (designing an object/idea, which seems initially confusing or even frustrating, helps the user to form an emotional use out of) the Simulator Misguide is supposed to challenge the user to embark upon a journey not set with a specific location but rather through making involuntary and intrusive decisions and casting out to re-experience their own neighbourhood.